![creatures of barsoom creatures of barsoom](https://vignette.wikia.nocookie.net/barsoom/images/7/72/Banth.jpg)
In making practical use of my theoretical approach to tabletop roleplaying game adaptation, it is the result of the processes of distillation, statistical quantification, ludic systematisation and diegetic elaboration. It is original in terms of its creative distillation, development and gamification of Burroughs’ creatures. Diegetic elaboration occurs in the synthesising of Burroughs’ often expedient worldbuilding into a coherent and cohesive gameworld.‘Beasts of Barsoom’ is the first ludic adaptation of the fauna populating Edgar Rice Burroughs’ Martian world. Ludic systematisation is achieved, in part, by attributing ludo-narrative qualities to weapons, et cetera, in a manner that emphasises the cultural aspects of the storyworld material adapted. In its presentation of this material, the accentual emphasis is directed to evoking and sustaining the pulp sensibilities of Burroughs’ tales. Broadly, the chapter distils storyworld material from Burroughs’ Martian novels, re-presenting this formally and tonally as ethnographically-inflected non-fiction. Accordingly, it makes practical use of my theoretical approach to tabletop roleplaying game adaptation, deploying specifically the processes of distillation, accentual emphasis, ludic systematisation and diegetic elaboration. As such, it is original both in terms of its creative distillation of Burroughsian fictional artefacts and its gamification of those artefacts. N2 - ‘Weapons, Technology and Equipment’ is the first ludic adaptation of the technological aspects of Edgar Rice Burroughs’ Martian storyworld, Barsoom. T1 - 'Weapons Technology and Equipment' and 'Beasts of Barsoom' The entry on each creature is accompanied by a plot seed and the chapter concludes with an innovative species generation system for producing further beasts consistent with Burroughs’ creations.Ībstract = " creations.", Ludic systematisation ensures such creatures are interactively deployable in the gameworld and their statistical quantification is balanced to ensure coherence with the game system. Here, distillation and diegetic elaboration interact, to preserve the source texts’ pulp sensibilities and add greater credibility to Burroughs’ fantastic and sometimes anomalous creations. The chapter distils and re-presents Burroughs’ storyworld material formally and tonally as an ethologically-inflected non-fiction bestiary. ‘Beasts of Barsoom’ is the first ludic adaptation of the fauna populating Edgar Rice Burroughs’ Martian world. Diegetic elaboration occurs in the synthesising of Burroughs’ often expedient worldbuilding into a coherent and cohesive gameworld.
![creatures of barsoom creatures of barsoom](http://4.bp.blogspot.com/-zUXS_lYrwSI/TugWxaJgkKI/AAAAAAAAAzA/mE0_KXOro90/s400/calot_bestiary.png)
‘Weapons, Technology and Equipment’ is the first ludic adaptation of the technological aspects of Edgar Rice Burroughs’ Martian storyworld, Barsoom.